

Initializing application.
OS name: Windows 10
OS version: 10.0
OS architecture: x86
Java Version = 1.8.0_201
d3d = null
ddoffscreen = null
noddraw = null
opengl = null
graphicsenv = sun.awt.Win32GraphicsEnvironment
Build number = 116
The resolution of the timer is 1
Set up environment
Initializing Window
Setting Window Parameters
Set Window Parameters OK
Init Graphics Environment
Init Graphics Device
Check Display Mode
Set Up Game Frame
Configure Game Frame
Show Game Frame
Config Default Tookit
Produce Default Cursor
Configured Mouse Cursor
Use Power Savings = true
Set Game Frame Params
Check Environment
Determine Device
Full Screen Support = true
Set Exclusive Screen Mode
Init Display Priorities
Set Display Mode
Setting display properties
lock_refresh = false
ignore_checks = false
Initial display properties:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Checking current display settings
The parameter for the current screen size is true
Populating possible matches
Match count = 1
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Rechecking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Failed to use the current display settings
Checking for a user-specified resolution. Param = true
Checking for other configurations
The number of other configurations = 6
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1760
  Height is 990
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1680
  Height is 1050
Mode "passed" = true
Check Buffering
Add Keyboard Handling
Add Mouse Handling
Add Message Handling
Init Game Loop
Completed Window Init
Finished first stage of init()
Set DPI and Power Usage
Completed Toolkit Config
Create Initial Panel
Starting second stage of init()


Initializing application.
OS name: Windows 10
OS version: 10.0
OS architecture: x86
Java Version = 1.8.0_201
d3d = null
ddoffscreen = null
noddraw = null
opengl = null
graphicsenv = sun.awt.Win32GraphicsEnvironment
Build number = 116
The resolution of the timer is 1
Set up environment
Initializing Window
Setting Window Parameters
Set Window Parameters OK
Init Graphics Environment
Init Graphics Device
Check Display Mode
Set Up Game Frame
Configure Game Frame
Show Game Frame
Config Default Tookit
Produce Default Cursor
Configured Mouse Cursor
Use Power Savings = true
Set Game Frame Params
Check Environment
Determine Device
Full Screen Support = true
Set Exclusive Screen Mode
Init Display Priorities
Set Display Mode
Setting display properties
lock_refresh = false
ignore_checks = false
Initial display properties:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Checking current display settings
The parameter for the current screen size is true
Populating possible matches
Match count = 1
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Rechecking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Failed to use the current display settings
Checking for a user-specified resolution. Param = true
Checking for other configurations
The number of other configurations = 6
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1760
  Height is 990
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1680
  Height is 1050
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1600
  Height is 900
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1366
  Height is 768
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1280
  Height is 1024
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1760
  Height is 990
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1680
  Height is 1050
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1600
  Height is 900
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1366
  Height is 768
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1280
  Height is 1024
Mode "passed" = false
Failed to find another acceptable configuration
Trying to use the current display:
Check Buffering
Add Keyboard Handling
Add Mouse Handling
Add Message Handling
Init Game Loop
Completed Window Init
Finished first stage of init()
Set DPI and Power Usage
Completed Toolkit Config
Create Initial Panel
Starting second stage of init()


Initializing application.
OS name: Windows 10
OS version: 10.0
OS architecture: x86
Java Version = 1.8.0_201
d3d = null
ddoffscreen = null
noddraw = null
opengl = null
graphicsenv = sun.awt.Win32GraphicsEnvironment
Build number = 116
The resolution of the timer is 1
Set up environment
Initializing Window
Setting Window Parameters
Set Window Parameters OK
Init Graphics Environment
Init Graphics Device
Check Display Mode
Set Up Game Frame
Configure Game Frame
Show Game Frame
Config Default Tookit
Produce Default Cursor
Configured Mouse Cursor
Use Power Savings = true
Set Game Frame Params
Check Environment
Determine Device
Full Screen Support = true
Set Exclusive Screen Mode
Init Display Priorities
Set Display Mode
Setting display properties
lock_refresh = false
ignore_checks = false
Initial display properties:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Checking current display settings
The parameter for the current screen size is true
Populating possible matches
Match count = 1
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Rechecking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Failed to use the current display settings
Checking for a user-specified resolution. Param = true
Checking for other configurations
The number of other configurations = 6
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1760
  Height is 990
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1680
  Height is 1050
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1600
  Height is 900
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1366
  Height is 768
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1280
  Height is 1024
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1920
  Height is 1080
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1760
  Height is 990
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1680
  Height is 1050
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1600
  Height is 900
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1366
  Height is 768
Mode "passed" = false
Checking match:
  Bit depth is 32
  Refresh rate is 165
  Width is 1280
  Height is 1024
Mode "passed" = false
Failed to find another acceptable configuration
Trying to use the current display:
Check Buffering
Add Keyboard Handling
Add Mouse Handling
Add Message Handling
Init Game Loop
Completed Window Init
Finished first stage of init()
Set DPI and Power Usage
Completed Toolkit Config
Create Initial Panel
Starting second stage of init()
